Mar 09, 2011, 05:15 PM // 17:15
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#2
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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How lazy can people get?
Although it would act as another gold sink it wouldn't be much of one.
/notsigned
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Mar 09, 2011, 05:59 PM // 17:59
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#3
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Canadia
Guild: It's A Trick Get An [Axe]
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Wouldn't that defeat the purpose of Embark Beach?
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Mar 09, 2011, 06:20 PM // 18:20
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#4
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Quote:
Originally Posted by trickfred
Wouldn't that defeat the purpose of Embark Beach?
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As I recall, the main purpose of Embark beach was to give people a place they could go when they were looking for a group but unable to find one. The idea was that Embark beach would be the main party forming hub and once the party was formed they could jump to whatever mission they were going to attempt.
Parties forming in a G.H. (meaning they already have people to group with and thus do not need a place to find a group) would operate differently from the kinds of parties embark beach was intended for. However, from a lore perspective, it doesn't make much sense to have the travel agents in individual guild halls. However, if they would add asuran gates to each location (and have one purchasable in the GH) that would make a lot of sense. They could, theoretically, even implement a pay-to-travel option through said asuran gates (as it will be in GW2 from what I've heard). Doing this would make it easier for parties to travel anywhere they want, as well as add an additional gold sink.
I don't expect this to happen, but perhaps we'll see something like it in GW2.
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Mar 09, 2011, 09:50 PM // 21:50
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#5
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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In general I would love to see new Guild Hall upgrades, they're good money sinks. I would say at 50-100k each.
* Zaishen Travel Agents @ 100k.
* Zaishen Mission/Bounty/Challenge/Vanquish flags @ 50k/each.
* Improving Skill Trainer to also offer Tyrian/Canthan/Elonian/EOTN skills (only unlocked non-elite skills) @ 50k/each.
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Mar 09, 2011, 10:38 PM // 22:38
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#6
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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the more i read in these threads, the lazier the players seem to be.........
/notsigned
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Mar 10, 2011, 03:12 AM // 03:12
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#7
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Sounds like a good idea to me. The idea is to simplify travel so why not take it another step?
I also like the idea of the z-flags in the GH.
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Mar 10, 2011, 07:45 AM // 07:45
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#8
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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/signed, should have always been this way(also the zaishen guys should be in gh)
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Mar 10, 2011, 10:54 AM // 10:54
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#9
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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The more gold sinks, the better.
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Mar 10, 2011, 02:20 PM // 14:20
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The quest givers (like the Zaishen or Wanted singposts), the Travel agents should NOT be added to the guild hall.
People must go there to do stuff. It's the sole purpose of the outpost.
Embark Beach is the designated 'PvE hub', not anyone's Guild Hall.
In any case, the PvE signposts should be removed from the PvP capital: Great Temple of Balthazar, leaving the Great Temple as the 'PvP hub' it should be.
BMP NPCs or the Scribes (the ones that give storybooks) shouldn't be in the Guild Hall, either.
But that doesn't mean there aren't NPCs that could be added!
There are plenty of NPCs left!
As for the costs, some could require materials, as if you 'crafted' the NPCs, since 100K is not really that much.
- Faction merchant. It sells stuff with discount prices. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 50K + 15 amber + 15 jade.
- Fireworks master. It can start firework displays. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 100K + 30 amber + 30 jade.
- Opposite Allegiance Battles and Opposite Faction Rewards. Cost: 100k + 45 amber + 45 jade each.
- Armorer. The armor may be just the same basic armor set the armorer in Boreal Station has, or change depending on the Guild Hall, but it will never be an elite armor set. Cost: 100K+250 iron+50Coal+50steel.
- Artisan, can craft all craftable rare materials. Cost: 100K + 250 of each common crafting material: Bolt of Cloth, Bone, Chitin Fragment, Feather, Granite Slab, Iron Ingot, Pile of Glittering Dust, Plant Fiber, Scale, Tanned Hide Square and Wood Plank. The cost is so high because it saves a lot of time walking around looking for artisans.
- Update to Weaponsmith. Can craft inscribable empty weapons with the same skin set as the starting basic items in the PvP item creation panel. Cost: n/a, it's an update to an existing NPC.
- Costume maker. Cost: 100K.
- Profession changer. Cost: 25K.
- Sigil trader. Probably even update it to trade Zaishen keys too. Cost: 100K.
- Prophecies, Factions and Nightfall skill trainers. For those that do not own their respective campaigns, they will just say: "I can't do anything for you right now" and maybe redirect to the GW shop to get their campaigns. Cost 100K each.
Last edited by MithranArkanere; Mar 10, 2011 at 02:30 PM // 14:30..
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Mar 10, 2011, 08:51 PM // 20:51
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#11
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
The quest givers (like the Zaishen or Wanted singposts), the Travel agents should NOT be added to the guild hall.
People must go there to do stuff. It's the sole purpose of the outpost.
Embark Beach is the designated 'PvE hub', not anyone's Guild Hall.
In any case, the PvE signposts should be removed from the PvP capital: Great Temple of Balthazar, leaving the Great Temple as the 'PvP hub' it should be.
BMP NPCs or the Scribes (the ones that give storybooks) shouldn't be in the Guild Hall, either.
But that doesn't mean there aren't NPCs that could be added!
There are plenty of NPCs left!
As for the costs, some could require materials, as if you 'crafted' the NPCs, since 100K is not really that much.
- Faction merchant. It sells stuff with discount prices. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 50K + 15 amber + 15 jade.
- Fireworks master. It can start firework displays. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 100K + 30 amber + 30 jade.
- Opposite Allegiance Battles and Opposite Faction Rewards. Cost: 100k + 45 amber + 45 jade each.
- Armorer. The armor may be just the same basic armor set the armorer in Boreal Station has, or change depending on the Guild Hall, but it will never be an elite armor set. Cost: 100K+250 iron+50Coal+50steel.
- Artisan, can craft all craftable rare materials. Cost: 100K + 250 of each common crafting material: Bolt of Cloth, Bone, Chitin Fragment, Feather, Granite Slab, Iron Ingot, Pile of Glittering Dust, Plant Fiber, Scale, Tanned Hide Square and Wood Plank. The cost is so high because it saves a lot of time walking around looking for artisans.
- Update to Weaponsmith. Can craft inscribable empty weapons with the same skin set as the starting basic items in the PvP item creation panel. Cost: n/a, it's an update to an existing NPC.
- Costume maker. Cost: 100K.
- Profession changer. Cost: 25K.
- Sigil trader. Probably even update it to trade Zaishen keys too. Cost: 100K.
- Prophecies, Factions and Nightfall skill trainers. For those that do not own their respective campaigns, they will just say: "I can't do anything for you right now" and maybe redirect to the GW shop to get their campaigns. Cost 100K each.
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I must disagree with u on that, why limit peoples options?
People who want to play with pugs would still go to those outposts while people who deteste pugs don't have to go there.
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Mar 10, 2011, 09:25 PM // 21:25
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#12
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Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Rather than just giving up on Embark Beach by moving the travel agents and signposts somewhere more convenient, they need to improve EB. Elsewhere someone suggested masters of winds similar to Isle of the Nameless, which I think would be an excellent step in the right direction. The place is too damn big and meandering for what it is. Whenever I find myself in a 7- or 8-member party needing to go to North or Tyria, I still much prefer to go Kaineng->Asuran Gate/Boreal Station->final destination rather than suffer running around EB.
They also need to either make all signposts available in both GToB and EB or at least add the Combat one to EB. I HATE having to visit both outposts to pick up all the Zaishen activities for the day on my PvX characters. The current implementation of signposts just smacks of lazy programming to me -- "Why create a fourth post when we can just repurpose one of the three we already have?"
So while I agree with the spirit of this thread -- making travel and Zaishen collecting easier -- I don't think putting everything in the GH is the answer.
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Mar 10, 2011, 09:43 PM // 21:43
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#13
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Ascalonian Squire
Join Date: Jul 2005
Location: canada ehhhh
Guild: Dei Victorae [dV]
Profession: Me/
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Quote:
Originally Posted by Kosar The Cruel
How lazy can people get?
Although it would act as another gold sink it wouldn't be much of one.
/notsigned
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I agree with you sir.
But then again people are never happy with what they have and only learn to appreciate after it is gone.
I use and abuse EB now, quite happy with that, and I wouldn't like having it on my GH b/c it would kill EB's purpose of this update...
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Mar 10, 2011, 09:53 PM // 21:53
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#14
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Bristlebane
In general I would love to see new Guild Hall upgrades, they're good money sinks. I would say at 50-100k each.
* Zaishen Travel Agents @ 100k.
* Zaishen Mission/Bounty/Challenge/Vanquish flags @ 50k/each.
* Improving Skill Trainer to also offer Tyrian/Canthan/Elonian/EOTN skills (only unlocked non-elite skills) @ 50k/each.
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Quality Idea old bean.
/signed
Quote:
Originally Posted by Rites
the more i read in these threads, the lazier the players seem to be.........
/notsigned
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...Last I checked, it's just as easy to zone into GH as it is to zone to Embark beach. It's more a matter of wanting it in the hall, since guild teams tend to group there.
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Mar 10, 2011, 11:14 PM // 23:14
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#15
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Just to note, EB was made to help PuGs. Getting NPCs in GHs would help full guild teams, while EB wouldn't be affected at all.
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Mar 11, 2011, 10:03 AM // 10:03
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#16
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Yep drkn, thats why they should add in gh.
Not everyone likes lagging like hell just to go get some zaishen quest because of the cluster of strangers I don't even need to meet while going after these quests.
And yes people less fortunate to play with their guildmates pretty much all the time will still play with other strangers or they just will tag along their heroes.
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Mar 11, 2011, 11:48 AM // 11:48
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nope.
The possibility of someone that was going to go solo with heroes from their Guild Hall switching to a team with people after seeing people forming a party for the same thing, no matter how small it is, it's more important than the ability for a party full of Guildies and Allies going anywhere from the Guild Hall.
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Mar 11, 2011, 01:58 PM // 13:58
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#18
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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I don't think so, but each their own opinion , bad/low experienced players/pugs will disagree and experienced more high end players will agree with my point of view.
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Jun 07, 2011, 03:19 AM // 03:19
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#19
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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/signed. That would make my day
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